Pokemon Strategy Made Easy

Posts tagged ‘OverUsed’


November 18th, 2013

by Richard



The Marionette Pokémon


Oh, Banette, how unrecognized you were, until you got a MEGA-EVOLUTION! Personally, I think Banette is one of the coolest Ghost types around. It is physical, which is weird for a Ghost. It’s mega evolution has the highest attack of any Ghost, and even its regular form is only outdone my Aegislash, Golurk, and the Ghost legendaries. But it falls short in every other stat in regular form and they are only decent in Mega form. Nonetheless, Banette is a fun Pokémon to use.


Insomnia: You can’t fall asleep. Useful to counteract Spore,  I guess, but not that useful.

Frisk: Reveals your opponent’s item. More useful than Insomnia, but still not that useful.

Dream World Cursed Body: When your opponent makes contact, there is a 30% chance that the move used will be disabled. The most useful ability so far, it can give you an edge on whoever took out Banette (because Banette likely won’t survive most attacks).

Mega Evolution: Prankster: All status category move get +1 priority. This is very useful because Banette has a dire speed, and priority to moves like Destiny Bond, Trick, Will-o-wisp, Thunder Wave, and others make this ability great.

Base Stats

Mega Evolution in parentheses

HP: 64 (64)

Attack: 115 (165)

Defense: 65 (75)

Special Attack: 83 (93)

Special Defense: 63 (83)

Speed: 65 (75)

Total: 455 (555)



  • Sucker Punch
  • Shadow Sneak/Shadow Claw/Phantom Force
  • Will-o-Wisp/Thunder Wave/Toxic
  • Hex/Protect
  • Ability: Cursed Body/Prankster
  • Item: Spell Tag/Muscle Band/Banettite/Other

This set isn’t really meant to defeat other things, more like put a big hole in them. Sucker Punch gets priority, which is needed for Banette, and so does Shadow Sneak. Shadow Claw doesn’t get priority, but it has 70 base power. Phantom Force is a new move and basically a weaker version of Shadow Force, but gets 90 base power and always hits. This is an Egg Move only though. Will-o-wisp, Thunder Wave, and Toxic are all great status moves. (I would prefer Will-o-Wisp because it is signature to Banette, but use whatever is best for your team.) Hex got a boost from last gen with 65 instead of 50 base power, and this doubles when attacking an opponent with a status condition, so 130 base power. Yes, it is a Special Attack, but that power is undeniably high. You could also use Protect to stall for burn or poison damage.


  • Will-o-wisp/Toxic/Thunder Wave
  • Another support move
  • Shadow Sneak/Shadow Claw/Hex
  • Sucker Punch/Another support move
  • Ability: Cursed Body -> Prankster
  • Item: Banettite

Banette has a multitude of support attacks. Prankster is a necessity for this set. Use Will-o-wisp, Toxic, or Thunder Wave for status effect. Shadow Sneak gets priority, Shadow Punch gets more power, and Hex can be extremely powerful. You need to have an attack so you don’t get stuck in Taunt. Sucker Punch is can be put in the last slot if you want more coverage. Banette’s support movepool is pretty big. You can use Curse, Spite, Embargo, Snatch, Grudge, Taunt, Protect, Torment, Rest, Attract, Psych Up, Swagger, Substitute, Confuse Ray, Destiny Bond, Trick Room, and several others. Banette can even set up Sunny Day and Rain Dance! The sad thing is that Banette doesn’t have the stats to back up a defensive strategy, but I guess it’s worth a shot.

Sleep Talk?

  • Rest
  • Sleep Talk
  • Shadow Claw/Phantom Force
  • Sucker Punch/Gunk Shot/Return/Knock Off
  • Ability: Cursed Body -> Prankster
  • Item: Banettite

This set is sort of a gimmick, but I hope it works. Like the last set, Mega-Banette is a must. Pick an attack to use the first turn, then when you have less HP, use Rest. Since it is a status category move, it gets priority. Then use Sleep Talk, which is also a status category move, and hopefully Banette uses the right attack, you do have a 50% chance, though so that’s pretty good. Shadow Claw or Phantom Force is your go to Ghost move here. Since Sleep Talk gets priority, Shadow Sneak has no use here. Sucker Punch is a priority attack, but is a good move for Banette. Gunk Shot, for some reason, is a physical move, and has 120 base power, but only 80 accuracy, Return can be a powerful normal type move and Knock Off can screw up enemy strategies. This is a pretty wacky strategy and it sure opens up Banette’s options outside of priority moves, but I’m not entirely sure if it works. This is just and idea.

Other Options

  • Calm Mind can go on a special set with Shadow Ball, Thunderbolt, Dark Pulse, Dazzling Gleam and/or Psychic, but Banette was made for attack.
  • If you are playing Gen V without Mega-Banette, Thief is an option over Knock Off, as Knock Off had way less power last gen and Thief steals items instead of knocking it off.
  • Banette can get Pursuit as an Egg Move.
  • Telekinesis can make it easier for Gunk Shot to hit.
  • Foul Play is an interesting Dark type move.
  • Pain Split can work with Focus Sash


Banette had been defeated and forgotten until X and Y with its Mega-Evolution. It’s new ability, Prankster, is terrific, and makes it much better and 165 base attack is amazing. Although it still lacks in most other stats, it is so much better than before. I truly hope Banette does well competitively as it is such a cool Pokémon.


Quick Note: This is my first moveset, so please tell me what you like and what I can improve on. You can also send in recommedations for the next featured Pokemon.

September 17th, 2011

by Richard



The Seed Pokémon. Venusaur may not seem like the most popular choice over Charizard and Blastoise, but it has good stats overall. It does have some competition though, with Ferrothorn and Virizion being very popular, but I still think it’s good.


Overgrow: When your HP is less than 1/3, all Grass type moves’ power is multiplied by 1.5. That’s a nice add-on to the STAB power that you get already.

Dream World Ability: Chlorophyll: Raises Speed in sunshine. Venusaur’s speed is less than what I would like, so this will pair nicely with Sunny Day and Solar Beam.

 Base Stats

HP   80

Attack   82

Defense   83

Sp. Attack   100

Sp. Defense   100

Speed 80


Pure Power

  • Petal Dance
  • Sludge Bomb
  • Earthquake
  • Swords Dance
  • Ability: Overgrow
  • Item: Persim Berry

This is a good set to run if you are using your Venusaur as a sweeper. Petal Dance gives you continuous power, but you’ll get confused. That’s what the Persim Berry is there for. Sludge Bomb is a good special attack and it takes out grasses. Return could be another option. Swords Dance raises Venusaur’s low attack and will pair nicely with Earthquake which will take out fire, rock and steel types.

It’s getting hot

  • Toxic/Sleep Powder/Attract
  • Sunny Day
  • Solarbeam
  • Venoshock/Earthquake/Sludge Bomb
  • Item: Zoom Lens
  • Ability: Chlorophyll-Overgrow

This set is mainly attack, but provides a little support. Toxic is a great move; poisoning worsens each turn. Sleep Powder could be used to stall for Sunny Day. Attract could work, too, but it wouldn’t be effective a lot of the time. Sunny Day pairs nicely with Solar Beam, an awesome attack. Venoshock is awesome with Toxic. Earthquake is another option, but Sludge Bomb is probably better because you get STAB, but I would go with Venoshock.


  • Sunny Day
  • Solarbeam
  • Synthesis
  • Sludge Bomb
  • Item: Focus Sash
  • Ability: Chlorophyll

Sunny Day works well with Solarbeam and gives you some speed. When you have the Focus Sash and you end up with one HP or a little in general, you can use Synthesis to regain all of you HP due to weather. You will also have a good chance of getting to attack first due to Chorophyll and the weather. Sludge Bomb gets STAB and hits other Grasses. Be sure to watch out for other weather effects with this set. Rain, Hail, and Sanstorm make Synthesis recover only 25% of Venasaur’s HP. They will also make Solarbeam take 2 turns instead of one. This set could be potentially ruined by Politoed.

Where to put your stats

I’d say go for higher speed on Pure Power, and more attack on the other 2, but less defense on all. You’d only really be vulnerable to Flare Blitz and maybe Fire Punch, Flame Charge, and Fire Fang along with some very rare physical fire attacks. As far as Psychic, attacks, there is Heart Stamp, Psycho Cut, and Zen Headbutt, so you should be safe putting your defense down. Just switch out on Ice and Flying types.

Other options

Light Screen could make Venusaur an amazing special wall.

Substitute and Protect could stall for Toxic damage.

You could use Leach Seed, but synthesis is better in my opinion.

Growth raises att. and sp. att., but your sp. att.is already really good, so I’d say just go with Swords Dance for +2 attack.

Substitute could be used with Leach Seed to make a Sub-Seed combo.

Follow Up

Venusaur is really cool, but now it has lots more competition with Ferrothorn, Virizion, and Whimsicott entering the battle. But Venusaur has access to Earthquake, which lets it counter fires and steels well. Overall, Venusaur is pretty good and it gets its job done, and it gets it done very well. I never realized he was so good up until recently when I started researching some sets for him. He has definitely earned his spot in the OU.

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